Why can't I break bedrock?
Bedrock breaking is currently disabled, along with the ability to break end portal frames :/
Is duping allowed?
NO. Except for TNT, Rails, String, and Carpet - but not via hacked clients (see server rules)
How often does the server restart?
There is a maintenance window daily around noon (UTC) where we take care of updates, backups and restarts.
Are lag machines allowed?
Permanently bannable. This includes building update suppressors >:(
I am having connection issues!
Try using https://1.1.1.1/dns/ as your resolver. Or use the direct IP: s.simplyvanilla.org
What are the server configs?
World Border:
Vanilla (30,000,000)
Render Distance:
View: 10
Simulation: 6
Mob: 5
Mob Despawn Ranges:
Soft: 32
Hard: 80
Mob Caps:
per 5x5 chunks loaded around each player:
Hostile: 50
Passive: 30
Villager Cap:
per 5x5 chunks loaded around each player: 50
Redstone Limits:
per chunk:
HOPPER: 200
PISTON: 200
STICKY_PISTON: 200
OBSERVER: 200
DISPENSER: 200
DROPPER: 200
COMPARATOR: 384
REPEATER: 384
SCULK_SENSOR: 64
CALIBRATED_SCULK_SENSOR: 64
DAYLIGHT_DETECTOR: 128
CHEST: 256
TRAPPED_CHEST: 128
ENDER_CHEST: 128
DETECTOR_RAIL: 768
ACTIVATOR_RAIL: 768
RAIL: 768
POWERED_RAIL: 768
CHISELED_BOOKSHELF: 64
Other Entities:
per 5x5:
MINECART*: 64
Technical Details:
Group Spawning:
animals: 10
water-animals: 5
water-ambient: 10
water-underground-creature: 5
axolotls: 5
ambient: 5
Ticks Per Spawn:
monster-spawns: 5
water-spawns: 30
water-ambient-spawns: 30
water-underground-creature-spawns: 30
axolotl-spawns: 30
ambient-spawns: 30
Villager Ticking Details:
validatenearbypoi: 120
acquirepoi: 120
secondarypoisensor: 240
nearestbedsensor: 80
villagerbabiessensor: 40
playersensor: 40
nearestlivingentitysensor: 40
Local primed tnt limit: 75
last updated March 3 2024